Comments (1)
Character Controller physics are not fully replicated over network so maybe that velocity could be invalid in some cases. I think it would be better to collect some value and calculate moving average.
Also, there is a task on a roadmap to add NetworkRigidBody
, similar to NetworkTransform
, where more physics state (like velocity) could be synced. Then similar solution would make sense for characters.
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Related Issues (20)
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