Comments (6)
Thank you again for putting this together. This outlines most of the major development halting problems with Flax. Hoping that these issues will be addressed asap.
from flaxengine.
Wasn't the game exe name changing added in 1.8 already? (I haven't tested it, but thought I saw it go through)
from flaxengine.
Wasn't the game exe name changing added in 1.8 already? (I haven't tested it, but thought I saw it go through)
Yes, but its not been released to anything accessible through the launcher so I chose to leave it in for now.
from flaxengine.
This issue atm is the biggest source of jank and a feeling of brokenness to our character controller atm.
We are making quite a large game with a team of 7 devs, so If it helps prioritize we can put our thoughts in here?
from flaxengine.
This issue atm is the biggest source of jank and a feeling of brokenness to our character controller atm.
We are making quite a large game with a team of 7 devs, so If it helps prioritize we can put our thoughts in here?
Sure, you can add whatever you like here and I can add it to the list if its important
from flaxengine.
I am removing all completed tasks to clear things up a bit. If you want to look at the old list, check the revisions of the comment.
from flaxengine.
Related Issues (20)
- [Proposal] Audio API for playing AudioClips without needing AudioSources HOT 1
- Source code templates HOT 1
- [Proposal] A method similar to `Actor.GetChildren` & `Actor.GetChild<Type>()` for Gui Controls HOT 2
- Add ability to change lighting/environment in material and model viewers. HOT 1
- FBX Import Settings seemingly not applied HOT 1
- Ability to add ToolStrips to the main UI
- [Suggestion] RGBA equivalents of XYZW material nodes
- [Suggestion] Mask material nodes could show individual components
- [Suggestion] Material Window - Display Decal Blending Mode only when using Decal Domain
- "Selection mesh" of actors with a procedural model do not update in the editor to match updated meshes
- [Request] Ability to assign a color to ParticleEmitters in a ParticleSystem
- [Proposal] Swizzle Node
- [Suggestion] Lock/Hide Nodes in the Hierarchy. HOT 1
- Add `Open containing folder` for builds
- Visject snappig size only applied to graphs once editor is restarted
- [Suggestion] Visual Script: Allow filtering context menu by top-level namespaces
- Editor Window Persistency - QOL
- [Request] Improve multi window workflow in regards to window focus
- Unexpected warning reference for F:\FlaxEngine\... HOT 3
- [Suggestion] Replace 'throw new ArgumentNullException' with 'ArgumentNullException.ThrowIfNull' where applicable
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