Comments (6)
Is this because it includes editor modules? or does this error occurs even without editor modules? If it is only editor modules that are causing it, #2198 may fix it. Or could it be that your module name is different than the file name? I believe the code looks at the file name when it generates that.
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I don't add editor modules. You can check on the repo I linked there which has all the files besides the generated ones. It's almost only source files in the game plugin source. I'll try the fix when it's merged with master.
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The repo link listed takes me here https://github.com/FlaxEngine/FlaxEngine/issues/url
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Just copy the text of the link then. I just copied it in the editor and it shows up fine, but github breaks the link.
Edit: I fixed it. They need to attach a tutorial for the link button...
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I tested with the latest master and it works correctly - Editor Plugin Clone window properly adds options.PublicDependencies.Add("Fudgets");
into Game.Build.cs
.
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Here is a quick demo of the problem. On my end intellisense even says that Fudget
does not exist, instead of just that they have conflicting types. https://streamable.com/37y3u5
You can see that it says it can't find the class in VS, but in Flax it compiles perfectly.
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