Comments (2)
Wait a second. If big character sprites (x4 times larger) were used then one can use regular Flare tilesets that are just enlarged (since they are tiled)? Does Flare use enlarged / up-scaled character sprites?
Can Flare have an entity / character sprite be scaled up / be rendered 4 times as large and or can a character take up ~'4 tiles'? Kind of like how Baldur's Gate / Runescape / WoW have big sized enemies that take up more floor space tiles / bigger sprite circle / bigger shadow (Azuregos https://imgur.com/DLSarif + https://www.reddit.com/r/wow/comments/tbead/i_felt_bad_for_saying_stuff_like_that_to_azuregos/ )
If the entity sprites can be scaled up (4 times larger) the tilesets should not be a huge issue. Does Flare have an entity scaling feature? Instead of scaling everything up by 4 if the entity sprites can be made larger that would still work. If a character was scaled up it would solve all the issues and as a bonus the game world times would be smaller but with more resolution / fine detail (like boundary edges).
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It should be #887 (comment) .
from flare-game.
Related Issues (20)
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