Comments (6)
Hi @yum650350 thanks for reporting.
Just to make clear, does it work without crash using the MyAudio
with 3 static players?
It tells us that the problem is in AudtioCache
but it does work on Android
which in turn tells us that the problem is in the iOS
native code.
Just trying to narrow the places to look. Thanks
from flame.
Yes, after I use MyAudio
, no crash anymore on both IOS and Android.
from flame.
@feroult do we need to change anything over audioplayers? We can open this issue there, what do you think?
from flame.
Just opened the issue there: bluefireteam/audioplayers#141
from flame.
Closing in favour of bluefireteam/audioplayers#141.
from flame.
After I switched from FlameAudio.play("mp3") to AudioPool.createPool(), I was able to resolve the memory overflow issue on iOS, but I encountered a problem on Android
from flame.
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from flame.