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18swenskiq avatar 18swenskiq commented on August 19, 2024

Another note, it doesn't seem to make a difference whether export_debug or verbose are true or false, the output appears identical (on the failing section)

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18swenskiq avatar 18swenskiq commented on August 19, 2024

Last thing, godotengine/godot#72360 is not causing this issue, at least not after I added the .godot folder to the repo

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Zennyth avatar Zennyth commented on August 19, 2024

The workflow for the build-example works properly with godot-4 but it uses:

 - name: install wine
        id: wine_install
        run: |
          sudo apt install wine64
          echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT

Although it seems that the project is built, I can't find any artifacts:
image

Do any of you know why ?

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firebelley avatar firebelley commented on August 19, 2024

@Zennyth This action does not output artifacts, it simply builds your game. You can use a separate action to create releases or artifacts. See the example workflow in the readme. Let me know if you have questions!

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