Comments (6)
Take a look at the following document: https://msdn.microsoft.com/en-us/library/windows/desktop/ee415798%28v=vs.85%29.aspx
CSCore provides most of the XAudio2 features.
from cscore.
Thank you. This partially answers my question.
Does CSCore provide API for creating, attaching and configuring effects and effect chains (for example, a wrapper for XAudio2CreateReverb)? Or do I need to create them through C++ code?
from cscore.
I would recommend you to use the DmoWavesReverbEffect instead or why do you need exactly the XAudio2ReverbEffect?
from cscore.
I am currently using DmoWavesReverbEffect. The problem is, it's something that acts on a source and as such, does not give the intended results in a 3d scene (with 5.1 or 7.1 speakers).
What I need to get is sound sources being directional, but the reverbed sound being omnidirectional. The best way of implementing it that I've found for now is using a submix voice, with the reverberation applied to the submix only, not the sources (to keep the directional sound from the sources reverb-free). And that's the reason for using reverberation that I can put into a voice's effect chain.
Unless I missed something, CSCore has methods for setting up an effect chain for a source or submix voice, but not for creating the effects themselves.
from cscore.
Sorry for the late response. But you're right. There is currently no real support for xaudio2 effect chains. I am going to add this with the next release.
from cscore.
I'll close it for now. But it is marked as "open feature request". Hopefully we'll come back to this.
from cscore.
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from cscore.