Comments (2)
While I found a work around by setting a max time in my GUI the ability to set this at the core of the audio stream would still be nice.
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You can set and get the Position of a source by accessing the Position property. You can also query the length of a source by using the Length property. But not all implementations support that. Why should I adjust the CodecFactory?
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Related Issues (20)
- 'System.InvalidCastException' occurred in CSCore. Unable to cast object of type 'NAudio.CoreAudioApi.Interfaces.MMDeviceEnumeratorComObject' to type 'MMDeviceEnumeratorObject'. HOT 4
- Is it possible to process audio based on LUFS scale? HOT 1
- In SpectrumBase.cs ,why " _maxFftIndex = _fftSize / 2 - 1 " ? HOT 4
- Convert a MemoryStream to IAudioSource? HOT 5
- microphone audio as input to another microphone? HOT 1
- Recording on WasapiCapture,a lot of noise. HOT 4
- Duplicate values in AudioSubTypes
- CSCORE AudioClient initializing problem or problem elsewhere? HOT 2
- Which license is intended?
- [Question] peak sound HOT 3
- [Question] Any plans to update it to .NET core/5-6 versions?
- [Question] Getting playback position with WriteableBufferingSource ? HOT 1
- PropertyStore constains not all keys
- Clear WriteableBufferingSource?
- How to prevent WasapiOut to change Device when soundouput changes
- Doesn't build HOT 2
- Is it possible to play audio using RTP Payload?
- Real-time processing left and right channel
- Supported Still? HOT 1
- [QUESTION] Is it possible to run on a Linux server with .Net 8?
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