Comments (7)
Sprites transformation is a functionality in the pipeline (translation, rotation, shrinking, enlarging). I cannot give a deadline yet. In the meantime, to simulate a rotation, you can use a twist filter with a very large radius (not very efficient, but works).
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Yeah, I figured out that trick with the Twist filter a while ago, but I'm not sure if it's possible to animate that to get a consistent clockwise spin. It can work as a quick fix to the default orientation scenario though.
Anyway, I'm glad to hear that you're already planning for other transformation features as well. My little flying effect currently uses the Bulge filter with a large radius to enlarge/shrink as well as the Twist Filter with a large radius to get some oscillating rotation so it sounds like it will get a nice performance boost in the future.
from tokenmagic.
Yeah, I figured out that trick with the Twist filter a while ago, but I'm not sure if it's possible to animate that to get a consistent clockwise spin. It can work as a quick fix to the default orientation scenario though.
Not with a twist filter, distortion is inevitable.
Anyway, I'm glad to hear that you're already planning for other transformation features as well. My little flying effect currently uses the Bulge filter with a large radius to enlarge/shrink as well as the Twist Filter with a large radius to get some oscillating rotation so it sounds like it will get a nice performance boost in the future.
It's pulling out the chainsaw when you just need a butter knife. I know 😄
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done !
from tokenmagic.
Working very well for me!
One tiny detail, but "clockWise: false" seems to be required to get an actual clockwise rotation while "clockWise: true" appears to produce counter-clockwise rotation.
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One tiny detail, but "clockWise: false" seems to be required to get an actual clockwise rotation while "clockWise: true" appears to produce counter-clockwise rotation.
oops... i will fix it for the next release.
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done.
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Related Issues (20)
- [BUG] TMFX breaks/cancels all light underneath overlapping overhead tiles HOT 6
- Create a filter that crops the underlying tile HOT 2
- [BUG] TMFX erases template data for Automated Animations HOT 1
- `loop` flag for Sprite filter is not working HOT 1
- [BUG] When loaded first time, the VideoHelper called from the Sprite filter displays errors
- [BUG] Any TMFX macro effect is not applying on text drawing anymore, but only on the frame line of the text tiles
- [BUG] no automatic template effects option in the settings for token magic fx HOT 2
- Applying effects to a specific PIXI.Sprite HOT 1
- BUG: Drop Shadow degrades quality of the tile. Blurs it. HOT 6
- [BUG] Effects not displaying correctly HOT 1
- Low performance mode w stretched static template textures HOT 2
- [Question] Add more default presets to Effects HOT 2
- [BUG] Zapshadow not working as effect(not compendium)
- [BUG] Unable to download module in v11 Stable HOT 11
- [BUG] Displacement Filters Not Working HOT 1
- Playing animations without GM.
- [BUG] Cannot set properties of undefined (setting 'renderable') HOT 1
- Build JS files into a bundle to reduce requests
- Include language to make macros toggleable or include examples of toggle FX. HOT 4
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