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Feu-Secret avatar Feu-Secret commented on May 19, 2024

Sprites transformation is a functionality in the pipeline (translation, rotation, shrinking, enlarging). I cannot give a deadline yet. In the meantime, to simulate a rotation, you can use a twist filter with a very large radius (not very efficient, but works).

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Dumbhuman avatar Dumbhuman commented on May 19, 2024

Yeah, I figured out that trick with the Twist filter a while ago, but I'm not sure if it's possible to animate that to get a consistent clockwise spin. It can work as a quick fix to the default orientation scenario though.

Anyway, I'm glad to hear that you're already planning for other transformation features as well. My little flying effect currently uses the Bulge filter with a large radius to enlarge/shrink as well as the Twist Filter with a large radius to get some oscillating rotation so it sounds like it will get a nice performance boost in the future.

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Feu-Secret avatar Feu-Secret commented on May 19, 2024

Yeah, I figured out that trick with the Twist filter a while ago, but I'm not sure if it's possible to animate that to get a consistent clockwise spin. It can work as a quick fix to the default orientation scenario though.

Not with a twist filter, distortion is inevitable.

Anyway, I'm glad to hear that you're already planning for other transformation features as well. My little flying effect currently uses the Bulge filter with a large radius to enlarge/shrink as well as the Twist Filter with a large radius to get some oscillating rotation so it sounds like it will get a nice performance boost in the future.

It's pulling out the chainsaw when you just need a butter knife. I know 😄

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Feu-Secret avatar Feu-Secret commented on May 19, 2024

done !

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Dumbhuman avatar Dumbhuman commented on May 19, 2024

Working very well for me!

One tiny detail, but "clockWise: false" seems to be required to get an actual clockwise rotation while "clockWise: true" appears to produce counter-clockwise rotation.

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Feu-Secret avatar Feu-Secret commented on May 19, 2024

One tiny detail, but "clockWise: false" seems to be required to get an actual clockwise rotation while "clockWise: true" appears to produce counter-clockwise rotation.

oops... i will fix it for the next release.

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Feu-Secret avatar Feu-Secret commented on May 19, 2024

done.

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