Comments (5)
Sounds like you forgot to initialize the Git submodules. Try running git submodule update --init
. (I guess I should probably add that to the README).
from tinyemu-ios.
Ok, starting over with the submodules. When I open TinyEMU-iOS.xcodeproj, target my physical phone and hit Run I get "Build Succeed" and nothing happens. When I explicitly try to pick TinyEMU-iOS and hit run I get Build Failed, it complains npm: command not found
. I'm guessing it's another build dependency that needs to be mentioned in the documentation? You installed that with Home Brew?
from tinyemu-ios.
Indeed, for earlier versions of TinyEMU-iOS, you needed node. As of yesterday, this is no longer the case, so you should be good once you update.
from tinyemu-ios.
I got through all the build dependencies 10 days ago, but stuck on deploying to actual hardware - it fails and the details are
Details
Unable to install "TinyEMU-iOS"
Domain: com.apple.dt.MobileDeviceErrorDomain
Code: -402620383The maximum number of apps for free development profiles has been reached.
...
Links on the Intertubes suggests waiting a week, but that didn't seem to help.
Any suggestions before I sacrifice a pound of flesh?
EDIT: In case it wasn't obvious, I don't compile any other iOS apps.
from tinyemu-ios.
Sorry, code signing without a developer ID is a bit of a black box. You might want to ask around in Apple's support forums, it's not really an issue with TinyEMU-iOS.
from tinyemu-ios.
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