Comments (1)
Please note that setInterval()
does not keep accurate time. As a result, simply decrementing the countdownTime will result in errors. This may not matter for short countdowns using a large delay interval. But for large countdowns, or short delay intervals, the error becomes significant (as we here learned the hard way!).
Instead, always, always, update your countdownTime or whatever based upon a current reading of the clock. E.g., instead of
const delayInterval = 1000;
// Set the countdown time in milliseconds
var countdownTime = 60000; // 1 minute
// Update the countdown every 1 second
var countdown = setInterval(function() {
countdownTime -= delayInterval;
// other stuff goes here ...
}, delayInterval);
do
const delayInterval = 1000;
// Set the countdown time in milliseconds
const tDone = performance.now() + 60000; // 1 minute from now
// Update the countdown every 1 second (more or less)
var countdown = setInterval(function() {
var countdownTime = tDone - performance.now();
// other stuff goes here ...
}, delayInterval);
from lab.js.
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from lab.js.