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felHR85 avatar felHR85 commented on May 20, 2024 1

Hi @fabio978
@BenLeggieroNCR is right. Some devices can split data. You can buffer it till everything is receive, this is what I've usuallly done myself.

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felHR85 avatar felHR85 commented on May 20, 2024

There were problems with the Android USB api below 4.3 but my code was using 4.2 as threshold. I've updated the SerialPortExample with a new UsbSerial.jar. Could you give it a try?

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neilgrewal avatar neilgrewal commented on May 20, 2024

I had updated my USBSerial.jar earlier to the latest and that didnt have any affect. Still can't get Serial Read to work

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felHR85 avatar felHR85 commented on May 20, 2024

Mmm I will try to add a way to force synchronous transmissions programatically as soon as possible.

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 avatar commented on May 20, 2024

If this is related, I am also having issues with a separate thread issuing a write command. I ended up hacking a solution together using Java's synchonized block and Thread#sleep(long)

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felHR85 avatar felHR85 commented on May 20, 2024

No it shouldn't. Write operations can be performed from multiple threads

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fabio978 avatar fabio978 commented on May 20, 2024

Hi, thank you for this library, is the only one i could make it working between Android and Arduino.
I am on Android 4.2.2 (API 17), and i have problems while receiving (length doesn't matter) strings from Arduino: sometimes they are empty or incomplete/splitted. If I use a serial monitor app on the same Android device, it always correctly read the strings.
In the past i was used to "wait" for a string terminator char before using it, because i was getting char by char. Am i doing something wrong?

Thank you very much

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 avatar commented on May 20, 2024

@fabio978 I experienced the same thing. This is because certain USB-Serial devices send the data character-by-character instead of as a whole string. I got around it by waiting 100ms after every read, to give UsbSerial time to buffer up all the data so I can receive it in one chunk.

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fabio978 avatar fabio978 commented on May 20, 2024

Thanks for your reply. Should i implement a buffer on my app, then?

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felHR85 avatar felHR85 commented on May 20, 2024

I would do it in that way appending any received character to a StringBuffer till it meets your criteria.

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felHR85 avatar felHR85 commented on May 20, 2024

In the long run I would like to add a more synchronous way to allow both ways of receiving data.

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JudeBautista avatar JudeBautista commented on May 20, 2024

Hey brother, we have same problem, i can write but i dont have any response from what i write, is there any problem what i code?

public void sendCommandData(String id ,UsbSerialDevice usbSerialDevice,String data)
  {
      this.id = id;
      usbSerialDevice.write(data.getBytes());
      usbSerialDevice.read(deviceRespond);
  }

  public void openDevice(UsbDevice device, int setBaundrate, SerialCommuncationListener.OpenDeviceListener listener)
  {
      UsbSerialDevice serialDevice;
      UsbDeviceConnection connection = usbManager.openDevice(device);
      serialDevice = UsbSerialDevice.createUsbSerialDevice(device, connection);
      if (serialDevice != null) {
          if (serialDevice.open()) {
              serialDevice.setBaudRate(setBaundrate);
              serialDevice.setDataBits(UsbSerialInterface.DATA_BITS_8);
              serialDevice.setStopBits(UsbSerialInterface.STOP_BITS_1);
              serialDevice.setParity(UsbSerialInterface.PARITY_NONE);
              serialDevice.setFlowControl(UsbSerialInterface.FLOW_CONTROL_OFF);
              serialDevice.read(deviceRespond);
              listener.onConnectDeviceSuccess(serialDevice);
          } else {
              listener.onConnectDeviceFailure("Device can not open");
          }
      } else {
          listener.onConnectDeviceFailure("Serial is null");
      }
  }

  public void disconnect(UsbSerialDevice serialDevice)
  {
      if(serialDevice != null)
      serialDevice.close();
  }

  private UsbSerialInterface.UsbReadCallback deviceRespond = new UsbSerialInterface.UsbReadCallback() {
      @Override
      public void onReceivedData(byte[] arg0)
      {
          Toast.makeText(mContext,"RESPONSE TERMINAL: "+arg0,Toast.LENGTH_LONG ).show();
          mCallback.onDeviceResponse(id,arg0);
      }

  };

UsbSerialInterface.UsbReadCallback deviceRespond no response at all
@felHR85

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rajattechnostacks avatar rajattechnostacks commented on May 20, 2024

Yes, I want to read data from USB whenever a USB device gives a flag. are there any methods to do so.?

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