Comments (13)
Hi @fabio978
@BenLeggieroNCR is right. Some devices can split data. You can buffer it till everything is receive, this is what I've usuallly done myself.
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There were problems with the Android USB api below 4.3 but my code was using 4.2 as threshold. I've updated the SerialPortExample with a new UsbSerial.jar. Could you give it a try?
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I had updated my USBSerial.jar earlier to the latest and that didnt have any affect. Still can't get Serial Read to work
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Mmm I will try to add a way to force synchronous transmissions programatically as soon as possible.
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If this is related, I am also having issues with a separate thread issuing a write command. I ended up hacking a solution together using Java's synchonized
block and Thread#sleep(long)
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No it shouldn't. Write operations can be performed from multiple threads
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Hi, thank you for this library, is the only one i could make it working between Android and Arduino.
I am on Android 4.2.2 (API 17), and i have problems while receiving (length doesn't matter) strings from Arduino: sometimes they are empty or incomplete/splitted. If I use a serial monitor app on the same Android device, it always correctly read the strings.
In the past i was used to "wait" for a string terminator char before using it, because i was getting char by char. Am i doing something wrong?
Thank you very much
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@fabio978 I experienced the same thing. This is because certain USB-Serial devices send the data character-by-character instead of as a whole string. I got around it by waiting 100ms after every read, to give UsbSerial time to buffer up all the data so I can receive it in one chunk.
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Thanks for your reply. Should i implement a buffer on my app, then?
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I would do it in that way appending any received character to a StringBuffer till it meets your criteria.
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In the long run I would like to add a more synchronous way to allow both ways of receiving data.
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Hey brother, we have same problem, i can write but i dont have any response from what i write, is there any problem what i code?
public void sendCommandData(String id ,UsbSerialDevice usbSerialDevice,String data)
{
this.id = id;
usbSerialDevice.write(data.getBytes());
usbSerialDevice.read(deviceRespond);
}
public void openDevice(UsbDevice device, int setBaundrate, SerialCommuncationListener.OpenDeviceListener listener)
{
UsbSerialDevice serialDevice;
UsbDeviceConnection connection = usbManager.openDevice(device);
serialDevice = UsbSerialDevice.createUsbSerialDevice(device, connection);
if (serialDevice != null) {
if (serialDevice.open()) {
serialDevice.setBaudRate(setBaundrate);
serialDevice.setDataBits(UsbSerialInterface.DATA_BITS_8);
serialDevice.setStopBits(UsbSerialInterface.STOP_BITS_1);
serialDevice.setParity(UsbSerialInterface.PARITY_NONE);
serialDevice.setFlowControl(UsbSerialInterface.FLOW_CONTROL_OFF);
serialDevice.read(deviceRespond);
listener.onConnectDeviceSuccess(serialDevice);
} else {
listener.onConnectDeviceFailure("Device can not open");
}
} else {
listener.onConnectDeviceFailure("Serial is null");
}
}
public void disconnect(UsbSerialDevice serialDevice)
{
if(serialDevice != null)
serialDevice.close();
}
private UsbSerialInterface.UsbReadCallback deviceRespond = new UsbSerialInterface.UsbReadCallback() {
@Override
public void onReceivedData(byte[] arg0)
{
Toast.makeText(mContext,"RESPONSE TERMINAL: "+arg0,Toast.LENGTH_LONG ).show();
mCallback.onDeviceResponse(id,arg0);
}
};
UsbSerialInterface.UsbReadCallback deviceRespond no response at all
@felHR85
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Yes, I want to read data from USB whenever a USB device gives a flag. are there any methods to do so.?
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