Comments (3)
Hi, can you provide more details about what you are looking for?
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Hi, can you provide more details about what you are looking for?
basicly, on sm64-roblox, you can use python scripts to extract animations. i was told mario_skel.blend comes with fast64. i cannot find it.
from fast64.
I don't know what that file could be
There are three blend files in the repo, all at the repo's root
Check them out maybe one of them is what you're looking for.
Otherwise can't really help any further
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Related Issues (20)
- [SM64] Scrolling Textures are broken
- For the blender shader graph, set texture node alpha to Channel Packed.
- fast64 exports cutscenes that don't work when compiling with IDO
- [SM64] fast64 Texture Scrolling Not Memory Safe
- [OoT] Handle empty "extra cutscenes" entries better
- [OoT] Importing a DL with the custom path option doesn't work HOT 2
- [F3D] Mat Bleed reloads textures when using texture reference
- Color combiner doesn't get reverted when using SM64 DL Exporter + mat bleed
- Failure to build with new levels due to missing info: MARIO undeclared. HOT 9
- [OoT] when exporting a scene that is already in spec, the segments are moved to the end
- [OoT] Link import fails to import eye and mouth textures as flipbook
- [OoT] Scene Import with custom path assumes the scene is "Single File"
- [F3D] Mat bleed issues with tile scrolling HOT 1
- [F3D] Cmd size not taken into account when creating tile scroll offsets HOT 3
- [OoT] Importing scenes with transition actors whose room index = 255 fails
- Can't export object's using custom export path HOT 2
- [SM64] Area 2, 3 etc are messed up ingame. HOT 2
- [OoT] Scene import misses some `Path`s
- When i purge mario lowpoly mode it does anything when try to add textures HOT 1
- Exporting a Shaded Texture model as .glb with "custom properties" crashes with error message. HOT 3
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