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Faris Awan's Projects

2639engine icon 2639engine

Me learning Vulkan to keep up with graphics technologies from not 1996 (windows only for now because my linux machines dont actually support all of vulkan!)

asm-processor icon asm-processor

Allows MIPS assembly to be inlined into MIPS C files on compilers that don't support it. This fork allows Kyoto Microcomputer GCC to take advantage of this functionality

auto-decompiler icon auto-decompiler

Tools to make decompilation of Nintendo 64 games simple and elegant

cfront-3 icon cfront-3

A research repository into AT&T Cfront, now converted to build with a modern compiler

evangelion icon evangelion

WIP Decompilation of the only anime game on N64

hackersm64 icon hackersm64

Fork of the ultrasm64 repo by CrashOveride which includes a lot of patches that make creating a romhack easier, too many to list here. Check the readme for details

hey_you_pikachu icon hey_you_pikachu

Decompilation of "Hey You, Pikachu!" (mainly for analyzing the voice library)

kirby64 icon kirby64

A work-in-progress decompilation of Kirby 64: The Crystal Shards, brought to you.

libgdl icon libgdl

if you don't feel comfortable looking at reverse engineered code from a leaked library, then leave this repo

libreultra icon libreultra

A matching decompilation of libultra by a couple of clever folks. This fork has changes specific to Kirby 64.

mk64 icon mk64

A decompilation of Mario Kart 64, brought to you by a bunch of clever folks.

mk64-2 icon mk64-2

A Mario Kart 64 decompilation, brought to you by a bunch of clever folks.

mksprite2 icon mksprite2

A new way to import sprites and backgrounds for Nintendo 64 homebrew using S2DEX, complete with animation support

n64gamejam-2 icon n64gamejam-2

My game jam written for the N64Brew Homebrew Game Jam #2. This is the world's first homebrew written using the Turbo3D graphics system.

n_aspmain icon n_aspmain

a disassembly of the n_aspMain microcode found in Dinosaur Planet

oot-blank icon oot-blank

An attempt at creating a blank slate repository for use with other games, including those which use code overlaying

sm64-antigrav-maybe icon sm64-antigrav-maybe

attempts at antigravity in Super Mario 64. Mario is able to run up 3 axes of walls with relative ease

sm64-asm-resources icon sm64-asm-resources

Various ASM resources and tools for Super Mario 64, including a fully labeled disassembly of the main code segment

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