Comments (1)
Fixed by adding a second case to PickUp plate state, which is:
when there is a better plate for the current recipe
pick that one instead
This sets the Bot's plate to this new one.
It would be more elegant to handle this without having to pickup the plate (and usualy dropping it off immediately), but it works for now, and it could play nicely once the place plate gets expanded to place the plate in a more central location
from cookedup.
Related Issues (20)
- Bots somethimes go to the same PlatesCounter wasting time HOT 2
- MeatPatty left to burn after Bot's recipe expires HOT 1
- If there are no Human players, Input actions like Pause won't be used HOT 1
- PlayerBot sometimes uses ingredients being worked by other bots HOT 1
- Implement multiple Human Players input HOT 1
- Create a Lobby to chose how many bots and human players to add HOT 1
- GetIngredients should work towards an Ingredient only when a required WorkCounter is Available
- Bots often stand in place blocking other Players from accessing counters HOT 1
- Create new Action to `SetPlate` HOT 1
- Multiple Levels and Level selection system
- Add scaling for number of players
- Bots will sometimes put ingredients in other Bot's plates HOT 1
- When starting a new game for the first time, player configuration does not update from the Lobby HOT 1
- Clock time label is broken
- Bots without RecipeRequest assigned remain idle HOT 2
- Rework Bots Get Ingredient flow HOT 1
- Player Bot should re-utilize plates of expired recipes HOT 2
- Some Brain scripts actions have multiple values HOT 1
- Strategic Brain often performs multiple Executions without waiting for sensor updates
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from cookedup.