Code Monkey home page Code Monkey logo

Comments (9)

wjaskowski avatar wjaskowski commented on May 22, 2024

Does bin/vizdoom alone work for you?

from vizdoom.

pawni avatar pawni commented on May 22, 2024

No it doesn't:

../../bin/vizdoom -iwad ../../scenarios/freedoom2.wad
ViZDoom 1.0.0 (ZDOOM 2.8.1) - SDL version
Compiled on May  2 2016

M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
 adding /home/nick/c9workspace/ViZDoom/bin/vizdoom.pk3, 583 lumps
 adding ../../scenarios/freedoom2.wad, 3329 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
  Family 6, Model 94, Stepping 3
  Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright \ufffd Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.36
OSS could not be initialized. Trying ALSA.
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Adding dehacked patch freedoom2.wad:DEHACKED
Patch installed
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
===========================================================================
This is Freedoom, the free content first person shooter.

Freedoom is freely redistributable under the terms of the modified BSD
license. Check out the Freedoom website for more information:

    https://freedoom.github.io/
============================================================================
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)


*** Fatal Error ***
Segmentation fault (signal 11)
Address: (nil)

Generating vizdoom-crash.log and killing process 4336, please wait... 40    ../sysdeps/unix/sysv/linux/waitpid.c: No such file or directory.
Killed

I also get the same error with zdoom (which finally compiled etc)

from vizdoom.

wjaskowski avatar wjaskowski commented on May 22, 2024

Could you try to execute bin/vizdoom with "-nomusic"?

On 3 May 2016 at 10:34, Nick Pawlowski [email protected] wrote:

No it doesn't:

../../bin/vizdoom -iwad ../../scenarios/freedoom2.wad
ViZDoom 1.0.0 (ZDOOM 2.8.1) - SDL version
Compiled on May 2 2016

M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
adding /home/nick/c9workspace/ViZDoom/bin/vizdoom.pk3, 583 lumps
adding ../../scenarios/freedoom2.wad, 3329 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Family 6, Model 94, Stepping 3
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright \ufffd Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.36
OSS could not be initialized. Trying ALSA.
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Adding dehacked patch freedoom2.wad:DEHACKED
Patch installed
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.

ParseSBarInfo: Loading custom status bar definition.

This is Freedoom, the free content first person shooter.

Freedoom is freely redistributable under the terms of the modified BSD
license. Check out the Freedoom website for more information:

https://freedoom.github.io/

D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)

*** Fatal Error ***
Segmentation fault (signal 11)
Address: (nil)

Generating vizdoom-crash.log and killing process 4336, please wait... 40 ../sysdeps/unix/sysv/linux/waitpid.c: No such file or directory.
Killed

I also get the same error with zdoom (which finally compiled etc)


You are receiving this because you commented.
Reply to this email directly or view it on GitHub
#51 (comment)

from vizdoom.

pawni avatar pawni commented on May 22, 2024

I still get a SegFault with -nomusic . Is there anything else which could cause that?

from vizdoom.

wjaskowski avatar wjaskowski commented on May 22, 2024

This seems like a ZDoom issue since you say that you have the same problem
on "pure" ZDoom. Would you mind if I ask you to post this on
http://forum.zdoom.org/? You can also check whether the precompiled version
works on your machine: http://zdoom.org/Download.

Could you also provide me your full cmake log?

On 3 May 2016 at 22:41, Nick Pawlowski [email protected] wrote:

I still get a SegFault with -nomusic . Is there anything else which could
cause that?


You are receiving this because you commented.
Reply to this email directly or view it on GitHub
#51 (comment)

from vizdoom.

pawni avatar pawni commented on May 22, 2024

I will post on the zdoom forum as the precompiled package also gives a SegFault.

However, I also attached the full cmake log:
cmake.txt

from vizdoom.

wjaskowski avatar wjaskowski commented on May 22, 2024

One thing you can check is to remove FMOD (vizdoom works without it)

On 3 May 2016 at 22:57, Nick Pawlowski [email protected] wrote:

I will post on the zdoom forum as the precompiled package also gives a
SegFault.

However, I also attached the full cmake log:
cmake.txt https://github.com/Marqt/ViZDoom/files/247755/cmake.txt


You are receiving this because you commented.
Reply to this email directly or view it on GitHub
#51 (comment)

from vizdoom.

wjaskowski avatar wjaskowski commented on May 22, 2024

@pawni Have you resolved this problem?

from vizdoom.

pawni avatar pawni commented on May 22, 2024

I did not have the chance to look into it again yet and I probably won't be able to check it within the next month. I will have a look after that.

from vizdoom.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.