Comments (4)
.playbackRate()
kind of does what you're looking for, but .duration()
is an interesting one. I'll add it to future potential features 👍
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Realized it wasn't documented, thank you for highlighting that! :)
from foundryvtt-sequencer.
Wonderful! Thank you for updating the documentation. :)
from foundryvtt-sequencer.
Added .duration()
to sounds and effects in 0.3.11
from foundryvtt-sequencer.
Related Issues (20)
- [BUG] - PixiJS Depreciation Warning
- [BUG] - belowTiles seems to be broken
- Disappearing Tokens Post-TP HOT 2
- [BUG] - tint does not work with attachTo
- [BUG] - Ouija Board for Sequencer Don't work after 3.1.3
- [BUG] - bindVisibility does not work when attaching to MeasuredTemplates
- [BUG] - persistTokenPrototype and locally do not mix
- [MINOR BUG] - js console reporting sequencer using deprecated call in PixiJS HOT 2
- [BUG] - Sequencer database ignores given range measures on files with multiple ranges.
- [BUG] - Glow filter has square border
- [REQUEST] - .name() Categories and Grouping Animations in Sequencer Effect Manager
- When I use Spirit Gaurdian I get an error HOT 1
- [REQUEST] - Don't play sound effects from modules that are not installed
- Token transformation not affecting image art on hover HOT 2
- [BUG] Rotate Towards Offset seems to not be working?
- [REQUEST] - .elevation() opacity control
- [REQUEST] - Add way to remove sounds effects
- [BUG] - Sequencer is returning a recursive error when used with warpgate and animated automations HOT 1
- [REQUEST] - Being able to add Repeat Delay on a Persistent Aura or Effect!
- [BUG] - ScaleToObject incorrectly using token from RotateTowards instead of AtLocation
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