Comments (2)
This is not a bug in the wrapper as I see it. Perhaps you can continue the discussion on mail with @falahati? I don't even know if this is possible as the structured light projected by devices will disturb each other.
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Yes, as Vidstige told, projected lights from each device make other ones confused. But there are ways you can solve this problem,
- Disable projection of all other devices when capturing with one of them
- Do what Microsoft did, shake each of devices a little. (Shake n Sense)
PDF: http://research.microsoft.com/pubs/171706/shake%27n%27Sense.pdf
But then, about your question.
You need to define a 3D environment and merge data coming from each device. You also need to find a way to calibrate them too (triangulation and trilateration). For example check position of specific objects and find position of cameras related to each others so you can merge their data better.
http://en.wikipedia.org/wiki/Triangulation
http://en.wikipedia.org/wiki/Trilateration
But OpenNI or this wrapper are not going to help you in your way. You need to write an other library in top of this library and handle transferring, calibration and merging of data yourself.
But actually this is a good Idea, I may write something like it some day.
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Related Issues (20)
- Create new hand gestures HOT 1
- Don't know what I'm missing HOT 3
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- Problem with DEPTH_TO_COLOR ImageRegistration in Kinect xbox HOT 14
- Problem with ImageRegistration DEPTH_TO_COLOR with Kinect xbox HOT 1
- Meaning of color codes used in NiWrapper Sample "UserColor/frmMain.cs" ?? HOT 1
- Occasional hang when closing device HOT 13
- Weird cAsiNG HOT 1
- Exception base class being thrown HOT 2
- NuGet support HOT 2
- Video stream freezes when both rgb and depth streams are used at the same time in 640x320 (or higher) mode. HOT 7
- Cannot use in Unity3D HOT 5
- Nuget problem HOT 1
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- NuGet - NiWrapper.dll Not Found HOT 3
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- The task factory "CodeTaskFactory" could not be loaded from the assembly HOT 1
- ReadFrame memory leak
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