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Fred Hallock's Projects

basengine icon basengine

my first attempt at a game engine built using OpenGL and SDL

cardsagainsthumility icon cardsagainsthumility

A Xamarin Android App that uses a NodeJS Against Humanity server as a backend to produce a graphically realistic Cards Against Humanity game for the players.

gengine icon gengine

my graphics engine project built on my renderer project (mostly just a continuation of my renderer project)

grove icon grove

A computer implementation of a trading card game: Magic: The Gathering. The goal of the project is to implement ai algorithms which can play the game at the same level as a casual human player.

marlin icon marlin

Optimized firmware for RepRap 3D printers based on the Arduino platform.

mtgengine-.net-core icon mtgengine-.net-core

I started over working on the MtgEngine project with a few differences. First, I'm not doing a 3D Client until after the bulk of the Engine is finished. Secondly, I'm switching to .NET core for platform independence.

multilobby icon multilobby

A Lobby system where clients can connect to the Lobby server and get a list of servers or request a new server. The Lobby server can create new child processes that are servers, and it keeps track of their IP and Port to send that information to the clients.

openjazz2 icon openjazz2

An Open Source Jazz Jackrabbit 2 engine project.

opentesarena icon opentesarena

Open-source re-implementation of The Elder Scrolls: Arena.

physicsengine icon physicsengine

An Object-Oriented Physics Engine that abstracts the PhysX (and maybe eventually Havok) API

steelbattalioncontroller icon steelbattalioncontroller

A set of projects that revolve around using the Steel Battalion Controller on a windows machine, including a user-mode driver project

xemu icon xemu

Original Xbox Emulator for Windows, macOS, and Linux (Active Development)

xenia icon xenia

Xbox 360 Emulator Research Project

xidi icon xidi

DirectInput interface for XInput controllers

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