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iyeon915 avatar iyeon915 commented on July 30, 2024

I got the same issue when I tried to use the HM3D dataset.

Python file: ~/sound-spaces/examples/minimal_example.py
scene_id: data/scene_datasets/hm3d/minival/00800-TEEsavR23oF/TEEsavR23oF.basis.glb
scene_dataset_config_file: data/scene_datasets/hm3d/hm3d_annotated_basis.scene_dataset_config.json

File: arvr/libraries/audio/AudioSDK/Research/Source/Wrapper/PropagationWrapper.cpp
Function: ovrResult PropagationWrapper::AddMeshVertices(const float *, ovra::Size), Line 926
Mesh vertices were NULL
[11:24:37:833446]:[Sensor] AudioSensor.cpp(394)::loadSemanticMesh : Couldn't add vertices to audio mesh, error:  2001
[11:24:38:581026]:[Physics] PhysicsManager.cpp(50)::~PhysicsManager : Deconstructing PhysicsManager
[11:24:38:581103]:[Scene] SceneManager.h(25)::~SceneManager : Deconstructing SceneManager
[11:24:38:581113]:[Scene] SceneGraph.h(25)::~SceneGraph : Deconstructing SceneGraph
[11:24:38:581203]:[Sensor] AudioSensor.cpp(64)::~AudioSensor : [Audio]  Destroying the audio sensor
[11:24:38:581503]:[Sensor] Sensor.cpp(69)::~Sensor : Deconstructing Sensor
[11:24:38:581525]:[Scene] SceneGraph.h(25)::~SceneGraph : Deconstructing SceneGraph
[11:24:38:581613]:[Scene] SemanticScene.h(47)::~SemanticScene : Deconstructing SemanticScene
[11:24:38:583345]:[Sim] Simulator.cpp(66)::~Simulator : Deconstructing Simulator
# The length of obtained IR when sampling_rate=16000 : (1, 2067)

When I set the enableMaterials=False, it works fine but I need the absorption rate for each material.
@ChanganVR , do you have any additional settings for HM3D? HM3D dataset already used in the paper SS2.0.

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ChanganVR avatar ChanganVR commented on July 30, 2024

@denfed @iyeon915 Sorry for the late reply. we recently found out there is some issue with loading the acoustic materials for HM3D in the simulator. This is still under investigation and due to the lack of developers, the progress has been slow. We will get back to you as soon as possible when this is fixed!

But the acoustic material loading for MP3D and Gibson should be fully functioning.

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denfed avatar denfed commented on July 30, 2024

Have there been any updates on getting the material properties working for HM3D? Thank you!

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aizhiqi-work avatar aizhiqi-work commented on July 30, 2024

Have there been any updates on getting the material properties working for HM3D? Thank you!

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ZetaRing avatar ZetaRing commented on July 30, 2024

@denfed @iyeon915 Sorry for the late reply. we recently found out there is some issue with loading the acoustic materials for HM3D in the simulator. This is still under investigation and due to the lack of developers, the progress has been slow. We will get back to you as soon as possible when this is fixed!

But the acoustic material loading for MP3D and Gibson should be fully functioning.

Same issue. Pls~

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