Comments (1)
Hi! thank you for your interest in this work! Perhaps this is related to #34.
So you will have to change the K and Rt. the renderer uses this to calculate a campos, for which it then renders out a camera dependent texture map. Please keep in mind the rendering of the texture might look strange if the campos is not passed in correctly to the renderer.
And yes! It is totally possible to render multiple different avatars. You can treat the existing geometry as a single mesh. Then, you would essentially have to merge the meshes together and then render them together. This conversion might be a bit tricky, but it involves merging the vertices, the faces list accordingly, and the textures into a "single" mesh.
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Related Issues (20)
- Switching from Recording to Uploading Audio in a Demo: Is it Possible? HOT 1
- Why the data is not as in the README ? HOT 2
- Models and pre-requisites models unavailable HOT 3
- Does it support languages other than English? HOT 1
- Models and pre-requisites models unavailable HOT 3
- What model was used to extract the body pose ? HOT 4
- Multiple GPUs DDP error HOT 7
- Data acquisition and processing HOT 3
- The evaluation code for lip reconstructions HOT 1
- Is it possible to run the demo in a laptop without GPU? HOT 3
- Training inference time and test data HOT 2
- How to train a new model from scratch HOT 1
- Visualize 2 avatars in the same scene, just like the introduction page HOT 1
- Replancement of fairseq HOT 1
- Video data HOT 2
- 1
- when i run python -m demo.demo, I test a audio,have a error? HOT 2
- soundfile.LibsndfileError: Error opening '/tmp/audio_tmp_sample0.wav': System error. HOT 1
- About the global rotation and translation of each sequence
- RuntimeError: Not compiled with GPU support ( but i have GPU )
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