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evonneng avatar evonneng commented on July 21, 2024 1

Hi! thank you for your interest in this work! Perhaps this is related to #34.
So you will have to change the K and Rt. the renderer uses this to calculate a campos, for which it then renders out a camera dependent texture map. Please keep in mind the rendering of the texture might look strange if the campos is not passed in correctly to the renderer.

And yes! It is totally possible to render multiple different avatars. You can treat the existing geometry as a single mesh. Then, you would essentially have to merge the meshes together and then render them together. This conversion might be a bit tricky, but it involves merging the vertices, the faces list accordingly, and the textures into a "single" mesh.

from audio2photoreal.

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