Comments (11)
Could you plz post the bvh?
from animateddrawings.
Yeah, now i get this:
AnimatedDrawings\animated_drawings\model\quaternions.py:61: RuntimeWarning: invalid value encountered in divide self.qs = self.qs / np.expand_dims(np.sum(self.qs ** 2.0, axis=-1) ** 0.5, axis=-1)
Use up: +y
instead of up: +z
, because the BVH doesn't need to be rotated, See also: Motion Config File
filepath: examples/bvh/rokoko/rokokoDance.bvh
start_frame_idx: 0
end_frame_idx: 559
groundplane_joint: LeftFoot
forward_perp_joint_vectors:
- - LeftShoulder
- RightShoulder
- - LeftUpLeg
- RightUpLeg
scale: 0.025
up: +y
from animateddrawings.
Thank you for that, it fixed it :)
from animateddrawings.
from animateddrawings.
I modified the Frames
of the rokokoDance.bvh
: 559 -> 560
It works:
I have no idea why it was happening, please check the export settings of rokoko.
from animateddrawings.
Lol... I tried 559, 558, 560 and none worked :o
from animateddrawings.
Should i be running the render script from the animated drawings root folder?
Where the other files in the zip all correct?
from animateddrawings.
from animated_drawings import render
render.start('./examples/config/mvc/test_mvc.yaml')
Is this the right command?
from animateddrawings.
Also remove LeftInHandIndex
and RightInHandIndex
from mixamo_fff.xml
Is there any other error?
from animateddrawings.
Yeah, now i get this:
AnimatedDrawings\animated_drawings\model\quaternions.py:61: RuntimeWarning: invalid value encountered in divide
self.qs = self.qs / np.expand_dims(np.sum(self.qs ** 2.0, axis=-1) ** 0.5, axis=-1)
from animateddrawings.
Your original error message was caused because, depending upon the export options chosen, Rokoko will insert a frame at the beginning of the motion clip with the skeleton's default pose. But it doesn't increment the Frames:
count, resulting in an invalid BVH. By manually incrementing the Frames:
value, as you did, you can restore it to a valid BVH.
from animateddrawings.
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from animateddrawings.