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everythingability avatar everythingability commented on September 7, 2024 2

OK, so wow! That has made a huge difference...

video

Can I kind of, by way of a workflow, replace the texture.png and mask.png with any images (same size) and then run fix_annotations.py to tweak the skelton, then image_to_animation.py? to get a gif?

Continuing, or given that ideally I want to generate idle, walk, dance, dab animations for any given character image, will it be better to duplicate and adapt image_to_animation.py (kind of as shown in the documentation above)?

This is great fun!

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hjessmith avatar hjessmith commented on September 7, 2024

Hello,

If the tools for automatically creating the texture.png, mask.png, and joints aren't working, you can also create them by hand. texture.png should be a cropped RGB image. mask.png should be a grayscale image with the same dimensions as texture.png. And you can reuse an existing char_config.yaml from your previous attempts. Run it through the annotation fixer to make sure it looks good.

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everythingability avatar everythingability commented on September 7, 2024

Hi,

I'll give that whirl and see how I get on....

cheers,

Tom

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hjessmith avatar hjessmith commented on September 7, 2024

Glad you're enjoying the tool :)

Yes, you can replace texture.png and mask.png with whatever you want and run fix_annotations.py to tweak the skeleton. The files that result from that should be good to go, and you can create an animation from them.

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