Comments (4)
OK, so wow! That has made a huge difference...
Can I kind of, by way of a workflow, replace the texture.png and mask.png with any images (same size) and then run fix_annotations.py to tweak the skelton, then image_to_animation.py? to get a gif?
Continuing, or given that ideally I want to generate idle, walk, dance, dab animations for any given character image, will it be better to duplicate and adapt image_to_animation.py (kind of as shown in the documentation above)?
This is great fun!
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Hello,
If the tools for automatically creating the texture.png, mask.png, and joints aren't working, you can also create them by hand. texture.png should be a cropped RGB image. mask.png should be a grayscale image with the same dimensions as texture.png. And you can reuse an existing char_config.yaml from your previous attempts. Run it through the annotation fixer to make sure it looks good.
from animateddrawings.
Hi,
I'll give that whirl and see how I get on....
cheers,
Tom
from animateddrawings.
Glad you're enjoying the tool :)
Yes, you can replace texture.png and mask.png with whatever you want and run fix_annotations.py to tweak the skeleton. The files that result from that should be good to go, and you can create an animation from them.
from animateddrawings.
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