Comments (6)
You're finding some prime bugs, @davilovick! Much appreciated. This is obviously a major deal; instancing is critical. We just never happened to use it in any of our past work, so it never came up. Adding to 1.0 release criteria.
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Oh -- of course. It's the node name collision bug again. That's on me to fix.
I'll accept your PR & just do the little stye tweaks myself. Thanks again!
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Thanks! Great work
I'm working on integrating glTF as the 3D model pipeline in WaveEngine (www.waveengine.net). And we are dealing the FBX conversion with this awesome tool :)
Best regards!
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Here I've created a PR that solves that issue :)
#46
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Fantastic! Celebrating Thanksgiving here at the moment, but thanks so much for the PR; I'll look it over ASAP.
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Teapots work great! This .fbx however does not:
Pretty tragic. I'm going to dig in a bit and see I can figure out what's going on.
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Related Issues (20)
- Windows Build - upload new release or fix build instructions
- 2.32GB FBX model causes FBX2glTF to stall until it's killed by the OOM killer
- Linux binary won't start HOT 1
- Convert issue.
- couldn't get command line FBX2glTF to work HOT 1
- macOS install error HOT 1
- Is this still work/compile? HOT 1
- Animation gets displaced towards down HOT 1
- How do I build under Windows?
- unsupported transform inheritance type 'eInheritRrSs'
- Using FBX2glTF.exe to convert FBX to GLTF format, the resulting character material is brighter and the model size is reduced by 100 times
- Can't get materials
- Running from node-alpine HOT 1
- FB_ngon_encoding (quads in glTF) HOT 2
- The file name contains Chinese format conversion support HOT 1
- KHR_lights_punctual lights missing lights BUG
- Naming of buffer.bin causes problems
- Warning: node /RootNode/Model uses unsupported transform inheritance type 'eInheritRrSs'. (Further warnings of this type squelched.) HOT 1
- How does the source code compile and install under centOS?
- windows has a compilation problem
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