Comments (5)
When you adjust some properties of a layer, it can trigger relayout. I would check for any implementations of layoutSubviews
or viewDidLayoutSubviews
that might cause a performance issue if they're run on each step of the animation. (With autolayout enabled, some of that may be handled by the system instead.)
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Agree with @grp's suggestion. If you're still stymied, would you mind sharing out a sample project that reproduces? We'd be happy to take a look.
from pop.
@kimon @grp sure I'll setup a quick sample project, I'll post the link here when I'm done :) 👍
from pop.
@grp was right, that did cause the lag for me, because I was redrawing some views when layoutSubviews
was getting called. Thanks for the quick answer, really helped me! :)
Fixed my error 👍
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Awesome, glad it's working now.
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Related Issues (20)
- paper link does not exist
- Couldnt be able to integrate this with Swift 3.0 project by following the same commands. HOT 1
- No such file or directory error while building the workspace
- Errors should be thrown when animation parameters don't match animation parameters
- In memory of the Facebook Paper HOT 1
- Why not kPOPLayerRotationZ this enumeration? I want to rotate the animation around the Z axis. HOT 2
- Cannot works with Snapkit?
- Do you have the scenekit+pop demo?
- iostream file not found - Xcode 9.3.1 - Swift 4 HOT 3
- How to get the progress of the animation
- _POPPropertyAnimationState isPaused reset the progress
- Installation
- CocoaPods update HOT 5
- If toValue equals the target's current value then completionBlock will fire immediately HOT 1
- Carthage issue HOT 1
- problem with same animation HOT 1
- i feel confused ,what the function work for ‘ [self _scheduleProcessPendingList]’
- POPSpringAnimation removedOnCompletion not working
- Spring animation not working anymore following iOS 13 update HOT 5
- Swift Package Manager Support
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