Comments (8)
Nice! Are you using the SDK from Microsoft at
https://github.com/Microsoft/winsdkfb
Let me know if you need any help getting this working. This is something that we have wanted to do for a bit but haven't had the bandwidth to tackle. The SDK there is missing some of the features of our SDK but it would be awesome to get it included, maybe as a beta feature, and add functionality as it becomes available in that sdk.
Upgrading this is something we never got around to upgrading the sdk from v6 to v7. It could be done pretty easily on the backend but we would want the public method to remain the same.
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Yes I'm using the SDK you mentioned. :)
I've successfully implemented everything and it's working and is following the same 'design' as the rest of the SDK, but I'm unsatisfied by the method Init(...)
as I've stated in my original post. What do you mean it could easily be done on the back-end but not the front-end? I see no issue with the user being exposed to FacebookDelegate<IInitResult>
instead of InitDelegate
. It would be logical for IInitResult
to maybe contain information if the user is already logged since OnInitComplete
already calls OnLoginComplete
(for some reason?).
Sorry if there's something I'm missing here!
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Generally in our SDKs we try to avoid changes that a breaking unless completely necessary or we move to a new sdk such as v8.
I agree that it would be nice to have some of the information such as the access token. What I think would be nice if we
- Add a new init call that takes in a FacebookDelegate
- Deprecate the old InitCalls but keep them working by just wrapping the existing OnInitDelegate inside a new FacebookDelegate.
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Looking forward to the Init(...) changes!
I've now made a pull request containing the support for UWP.
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Thanks for putting the effort in bringing Windows to the SDK, this is something I needed and wasn't sure how to do myself :)
Does the master branch on your fork have this feature working? anything special I need to do in order to get it working?
from facebook-sdk-for-unity.
The master branch on my fork should be working, but only for UWP apps (Windows 10 (and Mobile)) at the moment. It's worth noting though that the winsdkfb
has a lot of bugs which seems to get resolved very slowly. In other words, not production ready, but you should be able to implement it meanwhile waiting for updates. Further questions regarding the winsdkfb
should probably be posted here: #10 or on the issue-page on my fork. :)
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Windows phone is no longer supported in unity
from facebook-sdk-for-unity.
I just checked the last few unity release notes. It seems that they stopped supporting WP8, but WP8.1 is still supported (as well as Win10 Mobile).
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Related Issues (20)
- Feature Request: Request Newest Facebook SDKv17.0.0 for unity HOT 9
- Facebook SDK does not work with Unity 2023 HOT 2
- Feature Request: malloc deallocate buffer in iOS SDK
- iOS Graph API Calls using FB.API Fail in 17.0.0 HOT 4
- 17.0 build failed HOT 9
- With Apple ATT refused by user, Facebook classic login fallback in a limited login and returns a non valid authentication token HOT 15
- Confuse about version is latest and use in unity.
- Graph Api Bad Signature IOS
- How to add user_friends permission?
- 17.0 Limint login Error
- [IOS] Unity Crashes on Startup in [FBSDKInternalUtility validateAppID] + 132 (FBSDKInternalUtility.m:451) HOT 2
- Feature Request: In SDK facebook app Id and Client Token not have any validation.
- ERROR: Failed to start login flow,InnerErrorCode: 190,InnerErrorMessage: Error validating application. Invalid application ID.,InnerErrorSubcode: 0,InnerErrorTraceId: HOT 2
- Feature Request: Expose the token issue and expiry.
- State of development
- Facebook asks users to continue using previously logged-in credentials each time they use the WebGL app.
- [Question/Feature] If XUPorter is deprecated, can you remove XUPorter's projectmods file from SDK
- [Feature] Could you please give us an example for AuthenticationToken Validation in Python
- Could you please sync and update your Unity version? HOT 1
- 17.0.1 FB SDK IOS logged in account ignored
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