Comments (6)
Having READ_PHONE_STATE -permission added is crazy stuff, nobody wants this dangerous-flagged permission in their app, unless they need to manipulate the phoning capabilities somehow. The prompt about this permission to the users could turn away the majority of potential users.
It seems this may be the cleanest workaround:
<uses-permission android:name="android.permission.READ_PHONE_STATE" tools:node="remove" />
[(https://stackoverflow.com/questions/41234205/warnings-your-apk-is-using-permissions-that-require-a-privacy-policy-android-p)]
(EDIT: I'm using Unity 2017.1)
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That's a big issue for us.
It's unacceptable that a society like facebook haven't fixed this yet.
from facebook-sdk-for-unity.
Same for us. Will this be changed in future?
from facebook-sdk-for-unity.
Same problem here, is this a bug or will be like this in future versions?
from facebook-sdk-for-unity.
Finally, I download source code, remove this line, and recompiled, and it runs well.
from facebook-sdk-for-unity.
"The Android build enforces READ_PHONE_STATE
if the code has references to SystemInfo.deviceUniqueIdentifier
."
source
This is being used by Facebook here.
I have this issue on Unity 5.3.3f1 but according to reports it starts with Unity 5.1.
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