Comments (2)
I tried this today and it worked with VS2019 on windows 10
I just used vcpkg, installed sdl1 and zlib, and used the fille>new>project from existing code wizard and added the AUTO_DETECT_PLATFORM define.
from another-world-bytecode-interpreter.
Due to lack of time I cannot maintain VS and XCode. I am switching the project to CMake
from another-world-bytecode-interpreter.
Related Issues (12)
- Crash on OpenBSD/amd64 HOT 4
- _memList array should be dinamically allocated
- game hangs under linux while opening audio HOT 1
- Link to article HOT 5
- error compiling HOT 2
- done!
- resource type = 6 means _segVideo2 polygon data
- [FR] support demo versions HOT 2
- Strings shouldnt be hardcoded in the game-engine HOT 11
- How to dump/encode bytecode ? HOT 2
- Figure out what's in the UNKNOWN 0x11 resource HOT 1
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