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gust's Issues

Infinite Level Generation

We need to create a system of creating infinite platforms.

I believe the most organized way to do this is to have an abstract class that will represent an area of the game. Classes will then extend off of it. One area will be a platform with traps, one area will be just a platform etc.

Each of these areas will be made of Box2d bodies and fixtures, rather than one large body containing the whole thing.

Improve Movement

Right now it is just the basic implementation of the wind.

We need to set limits to x and y velocity.

We also need to limit the amount of wind the user can use in a given amount of time. I suggest there is a fast recharge rate when on the ground, and the user has a storage of two (this way the user can jump with one wind and while in the air, change the direction of the character).

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