VolumetricFlask
An Applied Energistics 2 addon mainly focusing on fluid related auto crafting.
An Applied Energistics 2 addon mainly focusing on fluid related auto crafting.
Home Page: https://www.curseforge.com/minecraft/mc-mods/volumetric-flask
License: GNU Lesser General Public License v3.0
An Applied Energistics 2 addon mainly focusing on fluid related auto crafting.
Hello,
When I have 500mb of UU-Matter in my network and I ask a 1000mb volumetric flask, the craft if stuck.
It should be good if the craft detect my 20mb uu-matter craft ( in the mixer from gregtech ce ) and craft the rest ( 25 * 20mb ) , so it could fill the flask and not stuck.
Hello ,
first of all, thank you sooooo much for this mod, i'm playing on a GregBlock and this mod saved me :)
I will try to make all liquid craft possible in my base , but i already saw one using 133 mb of liquid :
https://imgur.com/a/ZQJ3s3H
So , can you add a 133 mb volumetric flask in the next release please ?
Thank you.
This mod looks like it would solve a bunch of issues and chalanges to automation with fluid and fluid + item crafting
(espehcaly in E2:E) However one thing that I would like to see is a vial for 666mb due to the fluids in nuclear craft (when melted down) giving 666mb of what is melted (Example: melted Sulfur)
Thankyou for creating a Mod like this. I had an idea simular to what you did here, only this one seems to be better. Maybe you can see if you can do the same for gas crafting or somthing? Furthermore, (havent tested this out yet) but I think intigration with Ender IO fluid ports to "pump" the needed fluid into the pipe and give back the flask would be nice little thing to see
So I've been using this mod a lot in a new build since it's so good, but I'm starting to get lag spikes between 2-4000ms in time. I've profiled it using spark and it's at https://spark.lucko.me/#RpmF77Jtc9
In case the link should die this is a screenshot of the profiler section (the provideCrafting function is in 3 separate calls in the full profiling output):
It seems like this function is triggering a lot and taking multiple seconds on a single tick update
Is there anything that can be done? it only seems to have gotten worse as I'm adding more and more fluids :(
I was testing this mob because it looks very promising at autocrafting items and fluids, but i'm stuck in a issue :
In this exemple, i tried to autocraft methane out of another fluid :
1 Carbon Dust
4000 mb Hydrogen
Which result into 5000 mb of Methane
I encoded this recipe :
1 Carbon Dust
Flask of 4000 mb of Hydrogen
One empty flask of 1000 mb
One empty flask of 4000 mb
But the craft seems stuck everytime you add an empty flask with filled flask as items to send to the interface.
If i removed the emply flasks, the items and fluids get pushed correctly to the interface but then output fluid does not get craft into flash, because they are not present into the internal buffer of the interface.
Is it a bug or i am doing it wrong ?
To trick this, i have to output the fluid content to a Tank from EnderIO, export empty 1000 mb flasks inside and export the filled flask after that :
And then encode the recipe this way :
I was really excited to use this for automated fluid chains in Omnifactory. However, what I found when I was starting to set this up is that auto crafting will always prefer to assume liquid storage will fill the flask. If I have a chain of liquid recipes in say the chemical reactor with actual filled flask output meant to begin the next step in a process, automation will not allow this.
Volumetric interfaces don't show up in the AE2 interface terminal; you have to go put patterns in them directly. Is this a limitation of AE2, or can this be fixed in the mod?
My sugesstion can be related to others
while this block and mod is useful, but it clogs up the crafting interface wtih crafting recipies,
the suggestion, Add some way to suppress the crafting recipes that are given by that block
or add some sort of viewcell Advance card to supress those
great mod
右键 Filler 调整三种模式
(我觉得2难做)
When crafted the volumetric flasks are like this:
which do not work in Filler recipes.
after being used in a recipe like this:
they receive the NBT they seem to be missing to work in filler.
But also resulting in the autocraft failing:
Freshly crafted volumetric flasks miss the nbt they need to be used in a Filler.
Tested with just volumetric in SP and they craft with NBT, so it might be an Interactions pack recipe issue.
AE2 Unofficial Extended Life 在前年 6 月更新了 ME 接口的样板扩展卡(Pattern Expansion Card)升级,不知道作者有没有时间支持一下
Mod version: 0.18 (1.12.2 - SinglePlayer)
Then I break Filler, issue still continuously until I relog my world back.
My AE2 setup:
I don't know if this is with my AE2 system or the mod itself tho
no log related to issue, sadly
java.lang.NullPointerException at me.exz.volumetricflask.common.helpers.DualityOInterface.pushPattern(DualityOInterface.java:163) at appeng.me.cluster.implementations.CraftingCPUCluster.executeCrafting(CraftingCPUCluster.java:831) at appeng.me.cluster.implementations.CraftingCPUCluster.updateCraftingLogic(CraftingCPUCluster.java:676) at appeng.me.cache.CraftingGridCache.onUpdateTick(CraftingGridCache.java:155) at appeng.me.GridCacheWrapper.onUpdateTick(GridCacheWrapper.java:43) at appeng.me.Grid.update(Grid.java:284) at appeng.hooks.TickHandler.onTick(TickHandler.java:222) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_2021_TickHandler_onTick_TickEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraftforge.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:266) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:712) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:748)
Server crashed when starting craft process.
FTB Interactions 2.0.9, appliedenergistics2-rv6-stable-7.omni-fixes-v46.jar
My sugesstion can be related to others
while this block and mod is useful, but it clogs up the crafting interface wtih crafting recipies,
the suggestion, Add some way to suppress the crafting recipes that are given by that block
or add some sort of viewcell Advance card to supress those
great mod
and what if you could make it detect fluids being acepted as a crafting output by using a filled Volumetric Flask of X fluid with some sort of paper that allows for it to detect a fluid input tab,
if a new bloock for accepting such is needed then that will be fine, considering the Intierface can also accept fluids
Allow user-defined arbitrary capacity. But still static, not in-game changeable
#7
latest(0.14) update cause crash on loading.
https://paste.dimdev.org/awipigotot.mccrash
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