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phr00t avatar phr00t commented on May 20, 2024 1

Something related to this feature & using it in Unity 5.4:

http://forum.unity3d.com/threads/vrinputmodule-not-working-in-5-4.403381/

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thestonefox avatar thestonefox commented on May 20, 2024

Hey, I'm not sure if that would work (i can look into it though)

But I think the canvas sits on the camera view and not in the game world, so the pointer exists in the game world and points to game objects (that require a collider).

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phr00t avatar phr00t commented on May 20, 2024

Check this project out:

https://github.com/VREALITY/ViveUGUIModule

It'd be nice if this was integrated with this toolkit!

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thestonefox avatar thestonefox commented on May 20, 2024

Cool, thanks for the link looks like a cool idea. I'll download it and check it out

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phr00t avatar phr00t commented on May 20, 2024

If it significantly simplifies implementation, I don't think it is that important for players to be able to hit UI elements while not looking at them (as done in the ViveUGUIModule).

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thestonefox avatar thestonefox commented on May 20, 2024

I agree that being able to just use the UI elements for menu options is a lot easier than having to make up 3d objects that work as some sort of menu (which is how I've seen pretty much all games do it up till now)

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thestonefox avatar thestonefox commented on May 20, 2024

@phr00t nice find! Good for reference.

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IARI avatar IARI commented on May 20, 2024

Thx @phr00t for that link - that one bugged me :)

@thestonefox I'm working on a non-game application using this toolkit with ViveUGUIModule.
It woul be particularly good, if Events were intercepted (and not called) when the raycast hits ugui.

I'll do what I can to support an integration.

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thestonefox avatar thestonefox commented on May 20, 2024

Completed with 5fa29d7

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