Comments (9)
Something related to this feature & using it in Unity 5.4:
http://forum.unity3d.com/threads/vrinputmodule-not-working-in-5-4.403381/
from vrtk.
Hey, I'm not sure if that would work (i can look into it though)
But I think the canvas sits on the camera view and not in the game world, so the pointer exists in the game world and points to game objects (that require a collider).
from vrtk.
Check this project out:
https://github.com/VREALITY/ViveUGUIModule
It'd be nice if this was integrated with this toolkit!
from vrtk.
Cool, thanks for the link looks like a cool idea. I'll download it and check it out
from vrtk.
If it significantly simplifies implementation, I don't think it is that important for players to be able to hit UI elements while not looking at them (as done in the ViveUGUIModule).
from vrtk.
I agree that being able to just use the UI elements for menu options is a lot easier than having to make up 3d objects that work as some sort of menu (which is how I've seen pretty much all games do it up till now)
from vrtk.
@phr00t nice find! Good for reference.
from vrtk.
Thx @phr00t for that link - that one bugged me :)
@thestonefox I'm working on a non-game application using this toolkit with ViveUGUIModule.
It woul be particularly good, if Events were intercepted (and not called) when the raycast hits ugui.
I'll do what I can to support an integration.
from vrtk.
Completed with 5fa29d7
from vrtk.
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from vrtk.