Comments (5)
I was working on it, but after see a little bit of the workflow, I'm not so sure if texturepacker is the best solution. I will make more research around https://github.com/Ensighten/grunt-spritesmith
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@miguelmoraleda did you look into this? The thing I've always liked about Texture packer is the fact that you can do some really intense optimizations.
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Hey @mikkoh,
I think would be nice to make a little exploration about this topic. I would like to check what are all these optimisation we could use with TP and double check if modules like grunt-spritesmith support this kind of optimisations.
Anyways, I don't have experience at all with neither of these tools. So if you feel like the TP is the correct way, let's follow this path without exploration around other modules.
What do you think about?
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I have no issue swapping if they're both good. I know we have quite a bit of code written for texture packer workflow but I've never worked with. It might be good to talk to Max/Jonathan about this.
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Sure, I've never worked with as well, so for sure will be nice to talk to Max/Jonathan about this. The only thing I'm thinking around this issue is that maybe it is a good oportunity to remove a paid software from our workflow. But of course, only if the new solution will be as good as TP.
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Related Issues (20)
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