Related Issues (20)
- Transition `blockInput: true` only works on input events
- Add option to ActionsComponent to cancel currently executing actions on collision
- docs: Actions with collisions
- Fast fadeBy action doesn't sometimes complete (probably under stress) HOT 1
- issue with trySetUniformFloatColor() in shader.ts HOT 1
- precollision event inconsistencies between Actor hook and ColliderComponent event HOT 2
- Customize default systems for all scenes HOT 3
- Change "priority" on System to be a static member HOT 2
- Align onXYZ method signatures to match event payloads HOT 1
- Bad background color in _DEFAULT_ENGINE_OPTIONS HOT 3
- drawLine uses <RectangleRenderer> instead of <LineRenderer> HOT 5
- Graphic.tint nullability HOT 2
- Adjusting contact mtv and/or normal has issues when self is colliderB HOT 2
- JSDocs System.ts HOT 1
- scenes consistently swallowing keyboard events after switching back and forth HOT 4
- unused scene loader fails scene transitions and locks up engine HOT 1
- docs: Update all engine source code Markdown comment symbol links to `{@apilink}` HOT 2
- [proposal] Make the screen/viewport capable of using layers HOT 11
- ArcadeSolver buggy collision resolution and ContactSolveBias HOT 12
- Support Circle-Polygon Multi Contact Collisions
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