Comments (1)
Yep agreed this would be really good! But it will need a complete change in how the cross-sectioning is implemented. At the moment I "cheat" and do the cross-sectioning by setting the rendering clipping distance of the camera to achieve a cross-section, which makes the cross-section plane necesserily normal to the view direction. To implement what you suggest here I'd have to change to doing boolean operations on the 3D geometry. Should be perfectly possible to do and as you say it would allow some really nice figure making, but also would probably be a lot slower than the current implementation.
from calcam.
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from calcam.