Comments (20)
Hi, I'll help fixing TQ Vault AE to support the new DLC.
I don't want to waste time redundant work.
Is someone working with the new character save file structure?
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Hi, I'll help fixing TQ Vault AE to support the new DLC.
I don't want to waste time redundant work.
Is someone working with the new character save file structure?
Hey Ninakoru, I've done some work so far to support our new save file structure. I'll reference some of our code, then get the fix into TQVaultAE as soon as possible
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If items have 2 enchantment slots now, we could support it as part of another ticket. It entails menu changes and such.
It would allow us to release something that's not broken quicker. So feel free to consider this when committing a fix.
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Yeah I'm going directly towards a quick version so people does not lose information moving around items.
So far:
Atlantis DLC Discovery, proper text resources loaded conditionally, proper GUI resources (DONE)
New item property RelicBonus2Id (this one will be long, as there are some item craft/GUI involved)
Until I get something that parses everything fully all info and doesn't lose it...
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Got it working, tomorrow I will do some extra testing to ensure no data is lost, and I'll make a proper fork -> pull request.
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Yesterday I've sent a pull request with a initial support for the new save format.
#111
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I have checked it out, part of the changes are very similar to mine, however I handled the conditional parsing for the new atlantis properties a bit different. Also you missed the new text resources. Anyways your edits should let the Vault work properly at first glance, don't know why they were not checked/approved.
The main difference is that I'm writing with the new format (the three new properties for the second charm/relic) as long as the user has Atlantis DLC, you have to encounter this occurrence first in order to use that new format.
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The save format changed for everyone, not just for people with DLC. About the resources, I only kept text resources that have items names. I dont have free time to develop beyond the PR I've sent, feel free to use it as a base for your work if you want.
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Even if all the characters were somewhat migrated/imported and backed up with the new patch, the characters I have that I did not open with the game updated still maintain the old save format.
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Yes, agree. What I mean it's you don't need to have Atlantis dlc (xpack3 folders) to have a save with new fields (relicName2, etc). A user who dont own the dlc but have game in version 2.1, will have the save in new format.
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Let's make the decision to only support the fully patched game: let's assume all characters are in the new format
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Waiting for epinter changes to be reflected on the main version, I have some extra goodies to add on top of his work for a more complete DLC support.
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I merged just now
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Great, working on the tooltip for dual relic, the code for the tooltip generation is a bit of a mess... :)
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I've got ready, before commit, @EtienneLamoureux : Do you want me to upgrade the version on my pull request? I guess 2.7.0 should be fitting.
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Since this is a breaking change and a big deal, I think I'd want it to go to v3.0.0
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Oh boy just seen it, just sent the pull request #113 .
Let me know if you want me to edit to and add the V3.0 upgrade, also there's a mess with resources due to how visual studio mess the resource items when you add one entry using their UI.
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Anyone who can add save files from all versions to the repo for references during dev ?
I only have latest versions.
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@hguy we'll see what we can do, but support should focus on the latest version only.
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Thanks everyone, I created a new release with your changes!
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Related Issues (20)
- The Stash file cannot be found - Converting Android save to PC HOT 1
- Automatic merge for charms/relics when sorting
- Can't edit/copy HOT 2
- Reconsider Linux Support [Steam Deck Users] HOT 1
- Fix missing Artifacts
- System.InvalidOperationException HOT 1
- Fix some items not showing in TQVault HOT 1
- "Enable Item Requirement Restriction" - disabling has no effect with no character loaded
- Fix some missing relic tooltips on items [4.4.0]
- Would it be okay to use ARZExplorer and re-publish it on github? HOT 3
- TQVault doesn´t start cause of System.NullReferenceException HOT 1
- dotaz HOT 1
- Fix issue when changing bag icon when not owning all DLCs HOT 4
- Not adding the "Complete Relic Bonus" in player stats HOT 1
- Enable loading of bounce mod database for main campaign characters HOT 3
- when i open tq i get a couple errors ive no idea what they are HOT 2
- [Feature Request] Collectors vault HOT 1
- I can't see icon of items HOT 1
- System.NullReferenceException HOT 2
- Unable to use Forging due to scaling problem
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