Related Issues (18)
- Remove Transform target and check it earlier HOT 3
- Attack Speed is artificially capped for enemies. HOT 1
- Player Attack speed is artificially capped. HOT 1
- Allow enemies to boop the player more reliably.
- Make Player Movement Controller configurable via the Input manager
- Make lootchance item specific
- Migrate pausing functionality to a singleton GameSpeed manager
- Implement enemy difficulty scaling
- Simplify Projectile Launch Parameters
- Unify All Hud UI scripts into one
- Player Weapon / Enemy Weapon Layer documentation
- SpawnPoint.cs triggers off of anything colliding with its trigger, not just the player
- Extend the inventory system to allow multiple item types to be equipped
- PlayerStatsSystem's StatsChanged should be a C# Event and not a GameEvent
- Decouple Animator from PlayerMovementController
- Move the DisableInput functionality out of the PlayerMovementController and into a PlayerDeathHandler
- Remove horizontalSmoothing from PlayerMovementController
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