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PseudoKnight avatar PseudoKnight commented on July 21, 2024

pfacing() has always just been a teleport and behaved this way. Even re-applying the velocity will still result in jutter.

Technically the real solution is to use relative teleport flags. This was only possible via nms until it was added to Paper earlier this year in 1.19.

https://jd.papermc.io/paper/1.19/org/bukkit/entity/Player.html#teleport(org.bukkit.Location,org.bukkit.event.player.PlayerTeleportEvent.TeleportCause,boolean,boolean,io.papermc.paper.entity.RelativeTeleportFlag...)

from commandhelper.

Pieter12345 avatar Pieter12345 commented on July 21, 2024

Might it be possible to maintain velocity through the Bukkit API, then we should consider adding an optional keepVelocity or resetVelocity boolean parameter to pfacing(). This solution is possible without changing existing behavior.

from commandhelper.

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