Comments (7)
This is a consequence of how the bounty missions are implemented right now. Because missions can only be completed by landing at a specific destination planet, the bounty missions sidestep this by having the mission fail when the target ship is destroyed. Failed missions are only removed once you land because ships spawned by failed missions stick around until after you land. This could potentially be solved if it becomes possible to complete missions mid-flight, but that isn't a high priority at the moment.
from endless-sky.
Figured it might be something like that. Oh well, something for the backlog.
the bounty missions sidestep this by having the mission fail when the target ship is destroyed.
Do you mean that, at a technical level, you're being rewarded for 'failing' the mission? That's amusing.
from endless-sky.
Well, technically speaking you get paid before you fail, I believe. But, yes, that's more or less how it works. There are lots of missions that you "fail" while completing properly. Although, come to think of it it might be a good idea to add a "Bounty Hunting (X): done" ++
to all those bounty jobs.
from endless-sky.
Related Issues (20)
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from endless-sky.