Comments (3)
Ah so I guess I misunderstood the gaze estimation concept, the model does not provide a gaze vector but the exact position of the pupils' centers which I then can use to determine the gaze, right?
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Hi and thank you!
Yes, that is correct. You can find the way I calculate the gaze directions here:
https://github.com/emilianavt/OpenSeeFace/blob/master/Unity/OpenSee.cs#L177
I basically assume an average human eyeball size and calculate the direction from its center to the pupil center.
Also what is the immediate output of the gaze model?
It's a heatmap with with offsets. It works basically the same as the face landmarks, but only for a single landmark per eye.
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This seems to be solved, so I'll close this issue. If you have any other questions, please feel free to reopen it.
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