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repi avatar repi commented on August 28, 2024

Meeting notes

Participants

Minutes

Open sourcing #55

  • @khyperia Getting very close to open source. Most issues concerned about is now fixed

  • Onboarding is pretty decent #28

    • Link in other issues, update issue template
    • @XAMPPRocky has taken it on overall
  • Not much blocking us!

  • Target middle of next week to open source! (update: 2020-10-22 Thursday)

How to announce

  • Be very clear about that this is "Rust GPU 0.1" and which phases/levels we are in

    • TODO: Further clean up README
  • Make sure to have a first nice shader!

    • More than an RGB triangle shader :)
    • @AriWar posted about it in the Embark team to see if anyone can contribute/port a shader
    • Would be great to have in the README both with code and screenshot, memoroable!
  • @XAMPPRocky We should do a small post somewhere when going open, otherwise someone else will for us

    • The readme is already pretty good
    • Where to post it? could put in a GitHub release note!
  • Also talked about dev blog, for later on

  • Need to squat the crates.io crates names. #64 (Done!)

  • Add FAQ later? "can I run this on my GPU?"

@eddyb intro

  • Involved in Rust for 7 years, happily hacking on the compiler
  • Just couldn't stop, much nicer codebase than anything else he has seen before :)
  • Used to be part of the Rust language design team, still on the compiler team
  • Excited about Vulkan and more development in this area
  • Hope to collaborate more, let's discuss deeper ways of working together offline!

Misc

  • Continue with spirv-tools?
    • Relooper idea is scratched?
    • Current MIR output is reduciable, may need work to make it structured
    • Not guaranteed, may be future MIR changes that makes it irreducible
    • Nhe general purpose algorithm makes irreducible MIR graph reducible
    • @eddyb MIR is just a control flow graph. probably not care too much about this
    • Decision: do short term integration and so it works for us, don't contribute/integrate back yet. Part of rust-gpu repo

from rust-gpu.

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