Comments (1)
They already provide tarballs/zips with all of the binaries produced from the repo in them, so this should be fairly trivial. I'm fairly familiar with actions so I can probably knock this out quickly.
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Related Issues (20)
- Ported shadertoy shader runs very slow (fractal pyramid) HOT 5
- Unable to build rustc_codegen_spirv with nightly 2023-09-30 HOT 5
- Improve documentation to include visual of what example app should look like? HOT 2
- Conditionals and code generation performance HOT 3
- Cargo component not available with nightly 2023-05-27 which is publicised on crates.io
- adding spirv-std anywhere in the worskspace, slows down the CPU code due to libm feature
- Compile with Proc Macro HOT 2
- Large array variable initialization (`let arr = [0; 32 * 1024];`) compiles very slowly. HOT 2
- Inliner->`mem2reg` can quadratically amplify already-exponential inlining (turning seconds into minutes).
- Consider build CLI (e.g. `cargo gpu`) mapping `spirv-std` deps to toolchain & backend versions. HOT 4
- Make error messages more human HOT 1
- Warn (or error) on a non-pub entrypoint HOT 1
- spirv-tools: Assertion `env != SPV_ENV_WEBGPU_0' failed.(my bug report)
- Allow to compile rust-builder as a static c library with the builder calls exported
- Allow for dynamic indexing of texture arrays. HOT 3
- Operator Overlaoding support HOT 2
- Compiling uom crashes the compiler
- spirv_builder sometimes cannot find symbols
- discord link expired
- Redirect to active community-maintained fork
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