Comments (6)
Just add a SpriteGlow
component to a sprite and make sure bloom solution is configured correctly. Check out test project (from this repository) for the examples.
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I've downloaded Post Processing effect from Asset store. Attached it to camera, adjusted the bloom settings as per instruction. But nothing is happening.
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Check out the test project for the post processing setup example.
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I'm using Unity 2017.2.0f3 therefore I downloaded Sprite Glow Version 1.2. And I can't seem to find the test project in that. Do I have to download the latest package for the test project?
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Test project is only available for the latest Unity version and is contained in this repository.
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I'll update and try it. Thanks.
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Related Issues (20)
- Android Issue : sprite pink HOT 1
- 2019.3 Support HOT 1
- Unity performance slows down to 25 fps after adding glow effect. HOT 1
- Works in scene view but not through camera. HOT 2
- Can't import package HOT 3
- Works in scene view but not through camera(not the same as #41) HOT 2
- Can't add component 'SpriteRenderer' to x because if conflicts with the existing 'MeshFilter' derived component! HOT 1
- Spine 2D Glow HOT 1
- Outline becomes pink (like missing material) on some devices HOT 1
- Is not work in Mobile device! HOT 6
- Not working HOT 1
- Cant get UIExample to work in SpriteGlow-1.8 or 1.7 HOT 1
- About the Line Renderer HOT 1
- Unable to get the SpriteGlow component in C#
- Not working for my project setup for android HOT 1
- NullReferenceException HOT 2
- Thick, white outline around player. HOT 5
- Every time I restart Unity, the effect of Glow will be lost HOT 1
- Sprite Glow not Glowing? (Unity 2021.3.24f1) HOT 2
- Disabling the Glow Effect before 1st frame makes sprite disappear HOT 2
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