Comments (3)
What do you mean by "native support"? Do you mean by that whether your classes
get adopted by this project? Is your pastebin-post meant to be under
MIT-license as this project?
If so I would like to grab it and use it in my fork at
https://bitbucket.org/giszmo/min3d
Vector3 is a functional subset of Number3d. Guess I would strip that so
Quaternion looks like this: http://pastebin.com/ZBga1Ttw
Also it would be nice if you could add an example of use for your quaternion
class for the SampleProject.
Regards,
Leo
Original comment by [email protected]
on 18 Jan 2011 at 6:36
from min3d.
Hi Leo,
I'm afraid the 'I nabbed this implementation from The Internet.' is not from me
- I in-fact nabbed the class from the page I found it on - a page that I can
longer seem to find - as such I do not know under what license this code was
originally under.
Sorry,
James H
Original comment by SeidrHrafn
on 25 Jan 2011 at 2:39
from min3d.
As far as my definition of native support - what I mean is the ability to make
use of Quaternions without including an external class such as this.
As for a small example: http://pastebin.com/tntWGZGL
Sorry it's not exactly a neat or decent example, but I'm at work so had to
throw it together quickly - no net access at home ATM.
Original comment by SeidrHrafn
on 25 Jan 2011 at 2:49
from min3d.
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