Comments (2)
Great job! Maybe, enemy should have canSpawn() method?
from lasttry.
Yeah that sounds really good. The enemies will know when they can spawn, rather than the events. Thanks
from lasttry.
Related Issues (20)
- Liquids tend to flow to the left HOT 1
- Breaking blocks spawns water HOT 2
- Exit dumper crashes on windows HOT 7
- Entity-Component-System [Discussion] HOT 1
- Global Namespace HOT 1
- Sometimes when you kill something you can attack the place where it last was. HOT 2
- Attacking enemies causes textures to be tinted HOT 2
- Killing one entity sometimes kills others HOT 2
- Attack hitboxes do not reflect what's being shown on-screen HOT 4
- Moving very fast clips through walls / floors HOT 2
- Chunk with changes can be reset HOT 7
- Liquids HOT 1
- Block slopes and solid top things HOT 1
- Crafting HOT 1
- Docs HOT 1
- Setting up the initial lightmap doesn't unload chunks after completion HOT 3
- Strange Dropped Item behavior HOT 2
- Tools.jar Missing HOT 6
- Crash on chunk GC HOT 1
- Players have the same spawn point in all worlds. HOT 3
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from lasttry.