elise's Projects
A set of utility functions and test queries for the Aquarium API and MeshQL
A Python script to resubmit jobs in batch on Deadline
A collection of the game I made
A tool to facilitate the creation of TOP network wedge setup
A couple of Houdini Python scripts to manage dependencies of a scene
A Houdini tool that saves and/or update a node selection as a tool to create easy to use presets
A script to run the autodesk scan on all Maya scene files in batch
A colletion of my pipeline work
A plugin for Prism pipeline to track hours spent working on projects
A plugin for Prism Pipeline that facilitates production management by automating copying and renaming files for clients
Raytracing course
A set of useful shader functions
A real-time, Vulkan based, shader editing tool.
A collection of my shaders
my website
A C++ sheep herding game developped in the context of the Ubisoft Montpellier Mentoring program
Cloud shader for unity using worley/voronoi
Raymarching implementation in Unity
Shader based on voronoi diagram in GLSL and HLSL (Unity)