Comments (2)
Yeah that makes sense since there's literally nothing the user can do about it either. The grid size is the grid size is the grid size. The only issue that can arise is if the object to allocate is really big, to the point where this is an OutOfMemory
error - in this case, there is also no need for a warning since it's going to crash anyways.
100% in favor of removing this and documenting the behavior instead.
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yup!
from neutrallandscapes.jl.
Related Issues (17)
- Problem with wavesurface
- two abstract types of landscape makers HOT 1
- Progress on landscape makers HOT 21
- Euclidean Distance Transform HOT 9
- code organisation HOT 2
- Add voronoi grid HOT 13
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- DiamondSquare and MidpointDisplacement are not rescaled HOT 2
- Readme organisation HOT 1
- Tag? HOT 18
- TagBot trigger issue HOT 16
- MethodError: no method matching NearestNeighborCluster(::Float64) HOT 6
- NearestNeighborCluser is broken with :queen HOT 2
- [RFC] adding methods for temporal change in neutral landscapes HOT 3
- `normalize` can't handle NaNs HOT 3
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