Comments (3)
Yep that's a bug, thanks.
Original comment by [email protected]
on 24 Dec 2013 at 3:11
- Changed state: Started
from dyn4j.
As you may have guessed, you'll be getting more of these as I convert the
library into Go.
Original comment by [email protected]
on 24 Dec 2013 at 4:21
from dyn4j.
This is fixed as of 3.1.9
Original comment by [email protected]
on 1 Apr 2014 at 1:17
- Changed state: Fixed
from dyn4j.
Related Issues (20)
- Reverse the body arguments for PrismaticJoint and WheelJoint
- Allow enabling linear upper and lower limits independently
- Add a spring offset to WheelJoint
- Prevent values from disabling features HOT 1
- Add maximum spring force/torque to DistanceJoint, WheelJoint, and WeldJoint
- Allow the PinJoint to work without a spring
- Add a spring-damper to PrismaticJoint
- Add angular limits to the WeldJoint when the angular spring is used
- Allow the definition of joints with an arbitrary number of bodies
- Remove the use of resource files for exception messages
- Warm starting check missing in WeldJoint
- Drop the getAnchor1 and getAnchor2 methods from the base joint definition
- Make all Joint default values the same for Motors and Springs
- Rename of a few Joint methods for consistency
- Enabled, tangent speed, and other properties of ContactConstraint are not preserved HOT 1
- The SolvedContact.isSolved method is not consistent
- Clean up methods in SequentialImpulses
- Store the bodies and fixtures directly on the CollisionData object
- Reduce the default solver iterations
- Various minor performance improvements
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