Comments (1)
Hello .
i have tried to make a simple game of balloon shoot using andengine and in game
i have fall down baloon successfully but when i have going to shoot the
balloon through the another object of bullet then i can shoot only one object
of balloon which i had taken static ..but i had taken array of balloon and
falling it using for loop..so in the for loop how can i use the
"registerUpdateHandler"
my balloon code is following ..
for(int i=0;i<10;i++)
{
pX[i] = random.nextInt(CAMERA_WIDTH-1);
pY[i] = 0;
balloonArray[i]=new Balloon(pX[i]+20, pY[i], this.mBallTextureRegion);
balloonArray[i].setVelocity(i+10, 40+i);
scene.getTopLayer().addEntity(balloonArray[i]);
}
please give me solution ..
Original comment by [email protected]
on 23 Sep 2010 at 4:41
from andengine.
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