Comments (5)
Hey!
Yes you may use retro-go for any purpose you wish, including education and commercial. Parts of retro-go are GPLv2 so it's best to consider the whole project as such. The main condition it puts on you is to provide source if someone asks for it but you are not required to keep the source publicly on github if you don't want to.
Having the multiple input support configurable at runtime is something I wanted to do for a long time so I'm definitely interested in accepting a PR when/if you want to share!
Thanks for showing your project, it makes me happy to see retro-go used like that :).
from retro-go.
Hey!
Yes you may use retro-go for any purpose you wish, including education and commercial. Parts of retro-go are GPLv2 so it's best to consider the whole project as such. The main condition it puts on you is to provide source if someone asks for it but you are not required to keep the source publicly on github if you don't want to.
Having the multiple input support configurable at runtime is something I wanted to do for a long time so I'm definitely interested in accepting a PR when/if you want to share!
Thanks for showing your project, it makes me happy to see retro-go used like that :).
Thank you very much for your reply and support! We are happy to disclose all details and will share our achievements to improve retro-go!
from retro-go.
@ducalex Hi! I can't wait to share our progress with you!
Version 1: https://youtu.be/Z7cNesAQYAo
Version 2: https://youtu.be/hTvfZPf3qiw
3rd version: https://youtu.be/PSaZW6c0juk
I am currently preparing the 3d printed shell for the third version, after which it will be sold as an educational development board, and we are also preparing a detailed tutorial!
from retro-go.
3rd version: https://youtu.be/PSaZW6c0juk
It's looking good and thanks for uploading in 4K, it makes it easy to analyze the circuitry :).
Are you using esp-idf 5.0? I think we're still missing some fixes to build correctly with it but it would be important for full S3 support...
from retro-go.
Currently using esp-idf 4.4.2, we are trying to use esp-idf 5.0. Retro-Yao-Mio is not intended for practical product purposes, it is positioned as a learning function board, but I will try to make it more perfect. I will submit a PR to this warehouse if I have any new progress in the future.
PS: We are very happy to share our achievements with you and would like to send you a set of Retro-Yao-Mio hardware, of course, all the costs will be borne by us. If possible, please send your receipt information to this email address: [email protected]
Looking forward to your reply:)
from retro-go.
Related Issues (20)
- Not connecting to WiFi HOT 2
- 1.36.2 SNES Still Crashes when switching mapping HOT 5
- Launcher - Incorrect Date Displayed in UI HOT 2
- What's the status of the Retro ESP32 target? HOT 8
- SNES - APU causes softlock after defeating Dark World boss in Zelda Link to the Past HOT 6
- Add additional scrolling modes to the launcher (stick, center, page, etc) HOT 9
- .img Building Showing this error HOT 1
- Mortal Kombat 3 Europe Game Boy rom crashes on level loading HOT 6
- Can't figure out the OGO header pinout for external DAC HOT 2
- Crash after updating to Retro-Go 1.38 or 1.37.47 HOT 4
- Unused var HOT 1
- Error with esp_http_client_read on esp-idf 4.4 HOT 3
- [Feature] - ST7701S SPI LCD Driver HOT 3
- Files with too long a name do not show in launcher and/or are corrupted in the web UI. HOT 2
- Building for a custom board HOT 1
- Numerical Battery Readout in Debug HOT 4
- Question about reading sd card HOT 14
- MRGC and Gamebox battery voltage HOT 3
- PocketSprite support
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from retro-go.