Comments (13)
It worked for me to return the version previous to 25h
steamcmd:
app_set_config 90 mod cstrike
app_update 90 -beta steam_legacy validate
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On Debian I've installed the latest dev build of reHLDS onto the latest HLDS release and it returns the following error message:
Error: /home/user/HLDS/engine_i486.so: undefined symbol: SteamGameServer
Unable to load engine, image is corrupt.
I suppose certain symbols are referenced in engine_i486.so
but are not defined in any of the linked libraries.
$ ldd -r engine_i486.so
linux-gate.so.1 (0xf7f43000)
libdl.so.2 => /lib/i386-linux-gnu/libdl.so.2 (0xf7812000)
librt.so.1 => /lib/i386-linux-gnu/librt.so.1 (0xf780d000)
libm.so.6 => /lib/i386-linux-gnu/libm.so.6 (0xf7705000)
libsteam_api.so => /home/user/HLDS/././libsteam_api.so (0xf76b8000)
libstdc++.so.6 => /home/user/HLDS/././libstdc++.so.6 (0xf75e5000)
libc.so.6 => /lib/i386-linux-gnu/libc.so.6 (0xf73b0000)
/lib/ld-linux.so.2 (0xf7f45000)
libpthread.so.0 => /lib/i386-linux-gnu/libpthread.so.0 (0xf73ab000)
libgcc_s.so.1 => /lib/i386-linux-gnu/libgcc_s.so.1 (0xf7384000)
undefined symbol: SteamGameServer (./engine_i486.so)
undefined symbol: SteamGameServer_Init (./engine_i486.so)
undefined symbol: SteamApps (./engine_i486.so)
The only way I was able to get the latest reHLDS to work is by following comment #999 (comment) which instructs you to install the pre-25th anniversary build.
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it works great on my server with metamod-r and amx, so i guess it is 100% compatible now
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On Debian I've installed the latest dev build of reHLDS onto the latest HLDS release and it returns the following error message:
Same on Ubuntu 22.04 too
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it will be compatible as soon as #1000 is merged
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it will be compatible as soon as #1000 is merged
merged: 3f19bc1
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it works great on my server with metamod-r and amx, so i guess it is 100% compatible now
Only thing I can think of that's missing is the increased packet entity limit which affects maps like rocket_frenzy. I submitted a PR to fix that in #1002, not sure if there's anything else though.
I feel like it's probably better to just have people reporting individual issues rather than focusing on compatibility with the entire update since on the surface it seems like rehlds is up to par.
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I guess it's no longer compatible with the newest hlds_linux libsteam_api.so:
Error:/home/steam/steamcmd/hl/engine_i486.so: undefined symbol: SteamGameServer_Init
Unable to load engine, image is corrupt.
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They've removed the unsafe version of Init
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@rndtrash any chance you still have that working build?
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@rndtrash any chance you still have that working build?
You can try downloading an older version, it's still on the Steam servers: https://steamdb.info/app/70/history/?changeid=21243851 https://www.reddit.com/r/Steam/comments/611h5e/guide_how_to_download_older_versions_of_a_game_on/
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Can this be integrated into the stable build, as well as the more recent fixes, such as SZ_GetSpaceOverflow ?
https://github.com/fantoro/rehlds/tree/raised_packet_entities
It increases the limit of entities to be like on the 25th update.
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I've run into the undefined symbol: SteamGameServer
error, but after downgrading to the steam_legacy beta version, the server just crashes on startup with no error. All I see is
Auto-restarting the server on crash
Box86 with Dynarec v0.3.5 2b35400d built on Jan 21 2024 01:04:12
Console initialized.
email debug.log to [email protected]
sáb 27 ene 2024 21:31:13 -03: Server restart in 10 seconds
Box86 with Dynarec v0.3.5 2b35400d built on Jan 21 2024 01:04:12
Console initialized.
email debug.log to [email protected]
sáb 27 ene 2024 21:31:23 -03: Server restart in 10 seconds
Box86 with Dynarec v0.3.5 2b35400d built on Jan 21 2024 01:04:12
Console initialized.
email debug.log to [email protected]
sáb 27 ene 2024 21:31:33 -03: Server restart in 10 seconds
I'm running this with Box86 since it's a raspberry pi I'm trying to set up.
I have no idea where to look for an error message. My startup command is
./hlds_run -game valve +map crossfire -pidfile hlds.pid
from rehlds.
Related Issues (20)
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